Introduction to Ultimate 3D
Novice functions
Getting started
Using primitive objects
Changing the environment
Adding light sources
Using model objects
Drawing 2D graphics
Miscellaneous functions
Advanced functions
Advanced model management
Materials and special effects
Using shader effects
Post screen shaders
Real-time shadows
Model manipulation
Creating particle effects
The terrain renderer
Multiple cameras
Math functions
Performance optimization
Collision detection and collision response
Ultimate 3D options
Updating Ultimate 3D projects
Epilogue - Written by MysteriXYZ
Ultimate 3D 2.1 Game Maker extension package